It’s been a while since the last Progress Update and for that I can only apologise!
I also rendered this out in a turntable video |
Since then I’ve modelled trees, a sniper rifle and a transit van. In each project I’ve been trying to experiment by doing things somewhat unconventionally to see how successful different methods of texturing and modelling can be. They’ve yielded mixed results, but the learning process has developed my skills further. I will, however, need to work faster in future since I took longer than most of my colleagues, and certainly longer than a professional would take.
Trucker character miniature, height ~8 inches |
Perhaps I am too close to it, but I feel progress in my visual design has been a little slower and at times I’ve been reluctant to give it the time it deserves. Hopefully this admission will stir me into action! I am pleased with my development in Photoshop, though I still need a lot of practice.
Life drawing has taken a larger component now and highlights a weakness - my experience at drawing the human figure is limited and its something I should be concentrating on. I’m looking forward to focussing on the face later in the course since right now most of my faces look awful!
A giant mushroom I did for the BGR project |
Illustrations for our project by teammember Tristan Silva |
An exciting recent development has been the forming of the Games Society - a collaboration of Game Art and Games Programming students to design and create playable games. We’re really excited about our game and it will be great seeing some of my work in real use! We’re making a “you’re a gingerbread man, escape the bakery” obstacle course adventure. Even if it turns out to be a rubbish game, I’m confident I’ll have a lot of fun working on it… Let’s just hope we can follow through on our plans!
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