Wednesday, 10 November 2010

Update 2

As the excitement of starting university (again) wears out, its time to knuckle down and I have found myself spending a lot of time modelling. The current projects are to construct an old building from reference (pictured) and a project set by third-year mentors: to create a modern day weapon (still a work in progress).

I particularly focussed on the textures on the building project - trying to get the best pixel density and most believable surfaces possible on the building within the specifications of the brief. I’m happy with how they turned out, though I fear my rendering techniques do not showcase them at their best. Something to work on.

It certainly hasn’t been a conscious decision to prioritise modelling over drawing and digital painting, given it is my aim this year to really improve in these more traditional skills. I wonder if it is telling that I am leaning this way naturally? Or perhaps it is because I am outside of my comfort zone with the drawing and digital painting?

Nothing could be more out of my comfort than a twice-weekly time-restricted digital painting exercise. It would be fair to say I have had very mixed success, but I hope just getting the hours in will help me improve. Today’s exercise used the randomly-generated theme “a metalized puppet assembles”. Grammar robot are fail. 

Seeing the incredible posts that coursemates in the second and third years (and even some first years with digital painting experience) are making, it is very clear to see that practice makes perfect. It inspires envy both loathesome and pitiable.

While I have been a little lax with the blog lately, you can expect a bunch of games history posts while I catch up on the blog assignments in the next couple of weeks. I have been struggling since the start of this post to find the pun to fit the following picture, but fortunately as I write this sentence it has finally come to me. Handy timing.

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