Tuesday, 5 July 2011
Sunday, 1 May 2011
Wednesday, 27 April 2011
Wednesday, 20 April 2011
|Will Rovio's Angry Birds be toppling the|
console games industry?
|Ninja Blade was unoriginal with substandard|
gameplay, imitating the likes of Ninja Gaiden 2,
and paling by comparison.
|Simulator games appeal to a niche, and |
several developers have been operating a
low-cost business model successfully for years.
Tuesday, 5 April 2011
|This Baldur's Gate 2 level is unique - just like every other level|
|Crooked, twisting trees claw skward from pestulent waters as|
winged demons swarm in skies overhead. just lovely.
|These references to visual impairment are as|
ham-fisted as many developers' approach to
It has affected too many developers. But not all. And for those few that open their eyes enough to get it right, it’s worth the suffering.
Thursday, 31 March 2011
|Dragon Age 2 was met with mixed reviews,|
particularly among fans
|Football game developers delay planned changes|
to deliver just the right amount of familiar and new.
Don't believe me? then you won't have any difficulty
identifying the game (and version) shown above...
|Some things simply have to be changed. Like this baby.|
Don't let unpleasantness stop you.
Sunday, 27 March 2011
|Lost Odyssey delivered short stories with simple pictures|
and music to develop the characters
|Poor Maximus never wanted to mutilate all those gladiators,|
he just wanted to get touchy feely with the corn.
Friday, 25 February 2011
|BattleField Bad Company 2 for iPhone|
|The next best thing to having|
a magical Ocarina in your pocket
Monday, 21 February 2011
|I also rendered this out in a turntable video|
|Trucker character miniature, height ~8 inches|
|A giant mushroom I did for the BGR project|
As far as extracurricular activities go, I’m still plodding along with the mod for Dragon Age. Due to a skills shortage in scripting, I’ve taken up that slack rather than doing much by way of art stuff. I’ve become pretty fluent in scripting for Dragon Age now, though I’m not sure of the value of such a skill. I guess it can’t harm! I have begun to wind down the amount of time I spend in this area, since I’m expecting to need more time toward the end of term…
|Illustrations for our project by teammember Tristan Silva|
Monday, 7 February 2011
|Madworld's very distinctive visual style is not just skin deep:|
the musculature of characters and weapons as well as the
environments is all highly stylised, but consistant.
|Not like that, like this!|
Tuesday, 25 January 2011
|Moar. I want it.|
|I think the designer of the contraptions|
in 101 Unuseless Japanese Inventions
was trying to make a statement.
But you get the point.
|Design Documents often reach|
hundreds of pages
Sunday, 2 January 2011
D - corners are in scatter-shadow.
We're already in shadow from the direct light, so the shadows you're seeing within the shadow are entirely scatter-shadows.
C - corners receive less scattered light.
Notice how the corner is darker, particularly very near to the corner.
A -Corners receive less direct light.
corners receive less scattered light.
Again, the very innermost part of the corner has quite a dark line where very little scattered light reaches.